Known Bugs & Shortcomings.


Problem
 

Immediate solution
 
Fixed  
VSMAPED:  You can't transform 3-plane maps into 2-plane maps, or vice versa. Accomodate the 2-plane maps to the wanted number of levels and insert levels from the 3-plane maps one by one. Likewise for 3-plane maps.  
VSMAPED: The 13floor mod, its format a strange mixture of wolfv1.0 and wolfv1.4, is not detected as abnormal. Also some mods show spurious floor/ceiling structures. 13floor: Hard work: Clear all floor/ceiling structures up to level 59, reduce levels to 59, open, make 60 levels, open, copy level 59 to level 60, save. X
VSMAPED: The cursor picture for selecting is somewhat misleading, and a new selection doesn't erase older ones. Use the tip of the arrow. The latest selection is always used. X
VSMAPED: The program can't find actors and certain objects in a saved game. If the actor's name starts in upper case, select it and click 'enter'. X
VSMAPED: Item tables are too narrow for names of 22 characters. Place the wanted item line as the first. X
VSVGAED: I have finished working with VSMAPED and VSWAPED.
Then I started testing VSVGAED on a couple of mods anddiscoverered
some errors and shortcomings in the handling of certain mods:
A. All mods can be seen in VSVGAED except a few that can't be edited
B. Only 'normal' mods (2 fonts and not BC or C7) can replace chunks.
C. 'Normal' mods can accept extra chunks if they are not last in file.
D. 'Not normal' can't.



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